﻿using UnityEngine;
using System.Collections;

namespace BehaviorSystem
{
    /// <summary>
    /// 行为树接口
    /// </summary>
    public interface IBehaviourTree :IBehaviourNode
    {
        /// <summary>
        /// 根节点
        /// </summary>
        IBehaviourNode RootNode { get; }

        /// <summary>
        /// 当前节点
        /// </summary>
        IBehaviourNode CurNode { get; }


    }
}